Jan 08, 2008, 12:45 AM // 00:45
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#21
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Krytan Explorer
Join Date: Apr 2006
Guild: TLA
Profession: Me/
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Are we fixing something that's not broken?
I know it sounds weird to have a weapon spell with no weapon, but doesn't the Ritualist 'summon' the spirit weapon onto an ally? For instance: "Give target ally a Brutal Weapon for ..."
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Jan 08, 2008, 01:00 AM // 01:00
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#22
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by =DNC=Trucker
Are we fixing something that's not broken?
I know it sounds weird to have a weapon spell with no weapon, but doesn't the Ritualist 'summon' the spirit weapon onto an ally? For instance: "Give target ally a Brutal Weapon for ..."
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So, you're saying, if I am playing an Assassin, and the Ritualist in my party casts Warmonger's Weapon, there should be a little text box that pops up like "X Ritualist X has sent you a "Warmonger's Weapon", would you like to accept?"
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Jan 08, 2008, 02:21 AM // 02:21
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#23
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Wilds Pathfinder
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Quote:
Originally Posted by Kanyatta
So, you're saying, if I am playing an Assassin, and the Ritualist in my party casts Warmonger's Weapon, there should be a little text box that pops up like "X Ritualist X has sent you a "Warmonger's Weapon", would you like to accept?"
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no, he's saying that the spell itself is giving the other player a "spirit weapon" of sorts, not the option to accept it as a gift. And I'd have to agree with his comment, trying to fix something that isn't broken just to make it seem logical doesn't make any sense to me. It's a fantasy game with people teleporting around and calling fire from the sky, it doesn't have to make sense.
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Jan 08, 2008, 02:37 AM // 02:37
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#24
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Wilds Pathfinder
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while it does make sense logically, it serves no other purpose and would just be an unnecessary nerf.
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Jan 08, 2008, 03:22 AM // 03:22
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#25
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Krytan Explorer
Join Date: Jun 2007
Location: 56min UW HM post-2/25 I win
Guild: FDR
Profession: A/
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If they fixed this, they'd have to fix too many skills, such as Sharpen Daggers. It doesn't only apply for Daggers, why does no one care? Same for weapon spells. They are easy enough to counter anyways. Either a block, or not hitting them with a physical attack.
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Jan 08, 2008, 03:23 AM // 03:23
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#26
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Academy Page
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I agree with the part about there is nothing to remove a weapons spell. Even if it were just on one class like mesmer or neco, and they had a skill called shatter weapon. It would mix things up a bit.
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